Letters of Recommendation




"Marcos is one of a rare breed of professional game developers capable of bridging the communication divide between the creative and technical sides of a game team. Marcos also possesses unique and valuable problem solving skills that have enabled him to affect great efficiency gains in the development processes employed by Helixe.

It was my pleasure to work with Marcos on various projects at Helixe. I could not recommend him more, nor would I hesitate to work with him again."



Richard Corredera
Technical Director, Helixe/THQ



"I'm writing this letter to express my professional recommendation for Marcos Borregales. I worked with Marcos during his tenure at Helixe Studios, a division of THQ.

While at Helixe I served as the Design Director and work closely with Marcos on a day to day basis. Upon joining Helixe, Marcos quickly showed his strong technical art skills and decisive leadership.

In short order Marcos became our "go to" artist to solve problems and was always able to come up with a work around or solution. Marcos is a very hard worker and a consumate professional. He's honest and a man of integrity.

It was a priveledge to work with him and he gets my highest recommendation."



Dave Konieczny
Design Director at Helixe, inc.



"Marcos Borregales was an huge asset to our art team at Helixe.

The guy is tremendously talented and one of the hardest working artists I’ve come across. He aided the art team by helping to sort out/refine our pipelines and workflow, allowing the rest of the art staff to dedicate more of their creative energy to producing high quality assets. In addition, Marcos patiently mentored many of the artists, helping them to become more proficient modelers.

With that said Marcos himself is an incredible modeler, producing clean assets to match any style. He served his role as the studio’s technical artist extremely well and interfaced with the tech team on numerous occasions, efficiently troubleshooting art/tech issues.

I do hope to have the opportunity to work with Marcos again in the future, and must say he would be a valuable resource to any development team."



Jason Beene
Art Director: GAMBIT Game Lab at MIT



"Marcos is an absolute asset to any project on which he takes a senior role.

His powerful combination of technical prowess, work ethic, and determination to 'get it done now' gives him a great deal of leverage for removing barriers to productivity and insuring that the artists on his projects have an efficient workflow.

Marcos possesses a powerful arsenal of weapons at his disposal. His familiarity with 3DSMax allows him to implement solutions to many problems himself. When the answer to a problem falls outside of his domain, he will provide motivation to the right people to make sure that the requisite changes are effected. He also provides valuable, insightful, and well-informed viewpoints in meetings regarding asset creation.

Working with Marcos was a pleasure, and I hope that I'm fortunate enough to have the privilege of working with him again in the future."



Mark Tsai
Development Director at Electronic Arts



“Plainly put, Marcos is without question the most talented technical artist I have ever had the pleasure of working with.

During our shared time at Helixe, he boldly took on leadership responsibilities, not only creating exceptional artwork, but also single-handedly molding critical components of the art pipeline that resulted in a much more efficient process.

He is a man who is very passionate about his work, and has an intellect to match. Along with his considerable artistic talent, he has a deep appreciation and understanding of the technical issues involved in game design and game programming, which made him, in many cases, a true partner when working with the programming staff.

He is direct, honest, respectful, articulate, unabashed. He will challenge you. He challenges himself. He is a wonderfully animated and animating person to work with, and would be a wisely-chosen addition to any team. I hope one day to work with Marcos again.”



Bill Farquhar
Senior Software Engineer at THQ Inc./Helixe Games



"Marcos is an extremely driven and technically competent artist.

He doesn't wait around to get told what to do, he grabs the project by the horns and goes above and beyond the call of duty to get things done and make life easier for the other artists.

He has a strong personality and is a go-getter. I have only worked with him for a brief time, but in that time he has shown himself to be a tremendous asset to Helixe's art staff and has made a huge impact on the games which he has worked on to the extent that I would say the games would not have been anywhere near as good as they were if not for his dedication and hard work."



John Beauchemin
Senior Animator at THQ Inc./Helixe Games



"Marcos is an artist with a very wide range of skills.

In our time working together at Lucky Chicken Games, Marcos did a little bit of everything ranging from modeling, texturing, and lighting environments, as well as modeling and animating characters.

He is also extememely technically proficient and loves a challenge."



Scott Kramer
Senior Environment Artist at Big Huge Games



“Marcos has been an essential asset to our team. His technical knowledge runs deep. Streamlining our process, solving tools problems, training new artists, he can always be relied on to get things done with a gruff good humor.

He is surely an asset to any team and I'd be quite pleased to work with him again on future projects.”



Eric Orr
Artist, Helixe/THQ



“Marcos was very technically proficient and extremely efficient in his craft.

His ability to adapt to system limitations and work within the Nintendo DS specs were uncanny.

These are the kind of leaders we need in the industry, smart, objective and most of all no bullsh*t. Work quality was number one, but he never forgot the greatest asset to making games...fun!

I would work with Marcos again, no doubt.”



"Jae" Chen-Jun Tsai
Artist, Helixe/THQ



“Having Marcos at Helixe was a big plus.

I was excited when he came on board. He has a vast knowledge of 3D studio max and his 2D chops are also impressive.

With that said he is also very humble. I could always go to Marcos with the same questions for max or our engine and he never swayed from giving me honest help and guidance.

Furthermore he would at times come to me for help too which helped me respect and work with him fluidly. Marcos also has a great sense of humor. During high stress times I always knew there was room for friendly interaction.”



Juan Diaz
Artist, Helixe/THQ



“Marcos knows a lot of technical knowledge regarding 3D software packages.

If there were any problems, he would always find some solution. If he didn't know a solution right away, he would research and find it. Thus, I think Marcos would be a valuable part of any team. Highly recommended.”



Zifei Wu
Artist, Helixe/THQ



"Marcos was great to work with. He had a fun personality and never beat around the bush when it came to saying what needed to be said.

If I ever came to him with a question, he never hesitated to help me out. If given the chance, I would work with him again.”



William Ballard
Animator at THQ Inc./Helixe Games



"Marcos was a good graphic manager. He was always very precise and direct about his comments regarding your work. There was never any waste of time and the project took some serious steps forward, because of his implication. I would gladly work with him again."


Jean-François Farrell
2d-Artist, Ubisoft-Québec Studio



"I got the privelage to work with this fine man at Prolific Publishing. He was a hard worker and it was a pleasure to work with such a big talent. Keep it real my man!!"


Jason Suarez
Lead Artist at Pi Studios



"Marcos is a great all-around 3D artist.

I worked directly with him on the cinematics for "Don't Call Me Max", where he tackled everything from modeling and lighting, to animation with a high level of skill.

I had fun working with him and would do it again if the opportunity arose."



James Haywood
Technical Artist at Bungie



"Marcos is a hard working and competent artist, he completed any task he was given at Prolific on time and with professional quality.

I had the impression that he enjoyed a challenge and learning something new.

I enjoyed my time working with him and I would work with him again if an opportunity arose."



Christopher Guzman
Visual Effects Artist at Treyarch